Counter
A misdirection gap run that moves pursuit one way before two pullers lead the back the other way.
- Formation
- Gun Trips
- Concept
- gap run
Reading the call sheet
Loading the next OpenPlay view.
Strategy library
Compare the canonical offensive concepts and defensive calls used by the simulator.
19 records
A misdirection gap run that moves pursuit one way before two pullers lead the back the other way.
An outside high-low that places a curl behind the defender responsible for the flat.
Four receivers attack the deep field simultaneously, stretching every safety and corner vertically.
A delayed pass that invites the rush upfield before releasing the back behind a convoy of linemen.
A downhill zone run that lets the back choose the crease after the defense commits.
Two shallow crossers meet in the middle to create traffic against man and horizontal stress against zone.
A perimeter run that stretches every defender before the runner makes one decisive cut.
A run-action pass that pulls linebackers forward before sending a receiver across the space behind them.
A downhill gap run that uses a pulling guard to create an extra blocker at the point of attack.
A quick two-route stretch that forces the flat defender to choose between inside and outside leverage.
A quick spacing concept that gives the quarterback a three-receiver answer against underneath zone leverage.
A five-man bear front covers every interior offensive lineman and attacks run gaps immediately.
Man coverage underneath with one deep safety and a robber hunting routes across the middle.
Two deep safeties protect the halves while corners control the flats and reroute outside receivers.
Three deep defenders divide the field while a safety rotates down to handle the strong curl-flat and run support.
Four deep defenders match vertical releases by quarter while safeties read inside receivers for pass or run.
A split-field call that plays Cover 2 to one side and quarters to the other.
A five-man pressure presentation that overloads interior protection while defensive backs play tight man coverage.
Five rushers attack from one side while a defensive end drops into a three-deep, three-under fire zone.